High Stakes Competition Robot
A sub-18-inch VEX V5 competition robot, designed and built solo for the 2024–2025 High Stakes season — and the power take-off behind its climb.
A sub-18-inch VEX V5 competition robot, designed and built solo for the 2024–2025 High Stakes season — and the power take-off behind its climb.
One robot, four unrelated jobs, and a fixed 88-watt budget to split between them.
A sub-18-inch VEX V5 competition robot, designed and built solo for the 2024–2025 High Stakes season. It scores rings on goals and stakes, scores on elevated wall stakes, and climbs a center ladder for endgame elevation, all within an 88-watt total motor budget. Its defining feature is a power take-off (PTO) that reuses the drive motors to power a winch climb, freeing motor budget for scoring instead of spending it on a dedicated climb system.
High Stakes rewards robots that can do several unrelated jobs well: collect and place rings, score on elevated wall stakes, manipulate mobile goals into scoring corners, and climb a ladder at the buzzer. The core engineering tension is that VEX caps total motor power at 88 W and starting size at 18 in³, so every motor spent on one capability is a motor not available for another.
The design problem was less "can I build a mechanism" and more "how do I allocate a fixed power and space budget across four competing subsystems without compromising any of them."
Separating the rules I was given from the targets I chose, and the numbers that fell out of those choices.
| Constraint | Limit |
|---|---|
| Starting volume | 18 × 18 × 18 in |
| Total motor power | 88 W |
| Brains | 1 |
| Custom plastic | Must nest in one 12 × 24 in × 0.070 in non-shattering sheet |
| Pneumatics | 2 tanks, 100 psi max |
| Possession | 2 rings + 1 mobile goal at a time |
| Choice | Value | Rationale |
|---|---|---|
| Drive speed | 450 RPM | Balance of top speed vs. acceleration (decision-matrix winner over 350 / 600) |
| Wheel | 3.25" omni | Best speed/torque trade for chassis weight |
| Climb method | PTO winch | Climb without dedicated motors, keeping power budget for scoring |
| Wall-stake arm | 67 RPM, 1 motor | Fast scoring cadence, minimal power draw |
| Quantity | Result |
|---|---|
| Driver skills score | 41 |
| Autonomous skills score | 16 |
| Combined skills | 57 (10th in region) |
| Max theoretical score / attempt | 44 |
I decomposed the build into independent subsystems and selected each with a weighted decision matrix rather than by preference. Chassis configuration, intake, scoring arm, mobile-goal clamp, and elevation were each scored against the criteria before I committed.
I laser-cut the structural plates from POM (Delrin) using nested 12 × 24 in drawing files generated from my CAD. The PTO shifter, the most complex assembly, used thin washers between nylocks to eliminate metal-on-metal friction around the 12T pinion.
A mid-season fabrication constraint drove a real material change. With no laser-cutter access over winter break, and with steel rail shafts proving too heavy on the ring launcher, I swapped to rounded aluminum standoffs as carriage rails: a lighter solution that preserved low friction.


I validated the robot across four in-season tournaments, with each competition feeding the next iteration.
Match data drove strategy refinement; the "screens" defensive play and corner-control offense were both validated through qualification matches.
Each iteration was a competition-driven rebuild, not a tuning pass.
Integrated a dedicated wall-stake mechanism, refined the PTO elevation system, and added a single-use ring launcher to score the high stake during autonomous. Steel rails swapped to aluminum standoffs for weight.

Directly addressed v1's missing wall-stake capability and added endgame elevation without spending extra motors.

PTO drivetrain, two-stage hook intake, scoring arm, and a pneumatic mobile-goal clamp. The design and notebook were strong, but the robot needed a wall-stake scorer as the metagame evolved.

Budget driver-practice and autonomous-programming time as deliberately as motor power. The season's recurring bottleneck was execution time, not mechanism design.